
The AtlasMaker interface is split into three main parts. Now click "Create Atlas" and you're done. You can also set the document name here, and choose if you want to flatten all the layers into one, once the atlas is complete. Next, click "Document Settings" and you will be able to set the size of the texture atlas you are going to create. Margins are added on to the width and height of each image just like CSS margins.

You can also add a margin here if you want a gap between your textures. Some packing methods do not allow sorting, and will disable this option if they are selected. Sorting the images in different ways can improve the efficiency of the texture atlas. Then you can optionally select a sorting method. If you are making a traditional 2d game where the sprites are all the same size, then you want to select the "Tile Grid" If your images are texture maps of different sizes then you want to select the "Atlas Maker". Next, you want to select your packing method. Different packing methods provide different notification messages according to their nature. This is a notification from the Tile Grid Packer telling you how many rows and columns your images will take up given the default document size. You'll notice that some text will appear underneath "Number of Files". Once you have done this, AtlasMaker will scan through the images and collect size information about them. The first thing to do is select a directory of images by clicking "browse" at the top of the window. Or you can run the script without installing by unzipping the AtlasMaker folder somewhere, selecting Scripts->Browse from the file menu and then selecting AtlasMaker.jsx Quick Start Guide When you next start Photoshop, AtlasMaker should appear in the File->Scripts menu.
#PHYSICSEDITOR ON TEXTURE ATLAS WINDOWS#
On windows this is usually:Ĭ:\Program Files\Adobe\Photoshop CSsomething\Presets\ScriptsĪpplications/Photoshop CSsomething/Presets/Scripts Unzip atlasmaker to your photoshop scripts folder. There are two ways of running AtlasMaker in Photoshop. Extendable - It's easy to add your own rectangle packing algorithms and sorting methods.Find the most efficient one for your textures.

#PHYSICSEDITOR ON TEXTURE ATLAS FULL#
In other words, it takes a directory full of images and arranges them into a single, larger image. AtlasMaker is a Photoshop script for generating texture atlases and tile grids.
